Reliable In Camera Playback Patch V21
• Enemies stuck in the alternate jungle route. • Shadow effects in some areas. • Balance enemy appearance and health. Slightly more friendly to Easy to Hard players.
Trickster MOD ☆ The Omnitool for your Kernel ☆ ROOT ========================================= ATTENTION: * FAQ at * Set on boot, settings lost, frequencies don't stick, MIUI ROM problem. Read FAQ above * We do not reply to Play Store rating as it only allow rather short message and.
Character players palettes including some palettes from Norton (RB and RBRan) for Axel-1 and 3 and a Douglas Bild/Oozie Nelson palette for Max. The rest are my personal KOF collection palettes for other characters. As always, I highly recommend everyone to delete the old mod and try a full, new folder with everything included in the build! This new mod, compared with the old version features: • New breakable objects, resembling the ones from the original Rushing Beat/Rival Turf • Three unique hidden alternate routes, completely new. • A whole new interface of graphics, fonts and design never seen in a mod before. • Re-balancing in difficulty, adapted to the new v5.1 AI difficulty. • Consumable items like food and points belonging to the original Rushing Beat, along with new custom made items.
From the old build: A perfect transition of the classic SNES beat 'em up Rushing Beat/Rival Turf! Into the SOR style. This mod features: • Exact color palettes and names of enemies roleplaying the mooks from both Rival Turf!/Rushing Beat. • Scenes from the game cleanly resized to match the SORR resolution (320 x 240), yet keeping the pixel perfect native resolution from the original. • Perfect enemy positioning emulating the one in the original game. • Scaled difficulty for Very Hard and Mania (extra enemies, more energy to bosses, etc.).
• Story line (or more likely epilogue) inspired from the original Rushing Beat (including a translated ending). • Faithful soundtrack of the original game. • GRANDMASTER CHALLENGE available only for Very Hard or Mania players, offering remixed music, champion edition scenes, extra palettes and 'characters' and a very challenging difficulty. IMPORTANT: This mod MUST be played along with the data and custom palettes folder in order to make all the features appear, otherwise, the mod will feel odd and out of place as it is heavily edited. How to install: • DON'T OVERWRITE THE CONTENT IN THE OLD BUILD!
Make this a fresh, new mod! Forget the old build existed! • Unzip the contents from the.rar file.
• Folder 'Rushing Beat Remake FE v2.0' goes in the SORR/mod/games folder • Folder 'data' goes in the root folder of SORR • The contents of the folder 'Rushing Beat palettes' should replace the ones of SORR/palettes/enemies. If using the Palette Manager application, place the folder in the SORR/palettes/enemies/Custom folder. Then with the Palette Manager application, select the Rushing Beat palettes option. Tips and trivia: • For perfect tribute gameplay, may I recommend using Axel as Rick Norton/Jack Flak or Max as Douglas Bild/Oozie Nelson. • If you want the exact experience of the game play it in Hard or Below. However, Very Hard and Mania players are rewarded with a very extensive challenge mode that will put your skills to test. • Take in mind the original game had very few energy items so be sharp, even though the swarms are not too big (usually max 3 or 4 enemies per wave) if played carelessly would be too hard for you.
• Play it with the custom palettes included in the file to enjoy the tribute at its fullest. Enjoy, looking forward for your feedback.
Special thanks to: CajNatalie, Soni Chan, BigDarsh and Mr. Din for beta testing. Joshiro & GlassJawBoxer for the graphic updates in custom items. Big Darsh for his killer Sound Pack.
And definitely you for playing this mod. December 31st, 2015. Withering Surface Entertainment. Download link (mirrors are always welcome): An only rar, containing the main mod, the data folder and the custom palette folder. Code: Drive link (thanks to Bazzaaaaaaaaaaaaaaaaaaaaaa.aa.a): Last edited by Don Vecta on Sun Mar 13, 2016 8:55 pm; edited 8 times in total. Tarma wrote:Ouch, I was writing in the other thread but you locked it before I finished.
I was asking if it is possible to add custom items. And, of course, I am going to download your new version. This mod has more than custom items, custom breakables and custom music and sound.
Trust me, this mod is breaking everything done in edition so far in a mod. You'll see this when you play it! BTW, if the link is still not working by the time of this post, don't fret it, it's still uploading in the box.
Augmented Antics wrote:I noticed that your cutscenes cut off at the top (which I know is an issue with cutscenes in general with SORMaker, but I figured I'd detail it here). However, this can be fixed by going into the FPG of your cutscenes and setting control point 000's Y position to 80. Voila, your cutscenes now appear properly in-frame! This is something I plan to go back and do when I re-optimize my older mods and work on new ones.More specifically.
CPT000=x160y80.for any full-screen image. Leaving this here for reference to everyone else. Augmented Antics wrote:I noticed that your cutscenes cut off at the top (which I know is an issue with cutscenes in general with SORMaker, but I figured I'd detail it here). Microsoft Project 2010 Free Download With Product Key. However, this can be fixed by going into the FPG of your cutscenes and setting control point 000's Y position to 80. Voila, your cutscenes now appear properly in-frame!
This is something I plan to go back and do when I re-optimize my older mods and work on new ones. Much obliged, duly noted and up for the patch. Didn't touch the cutscenes from the first build, hence the change of position. Oh Caj, you can't hate South of the Border's music. It's the one that gives a lovely vibe to the game (at least it's my personal favorite). If only could be extended somehow. Thanks for playing and keep going.